Skip to main content

Retro Saturday Morning: Scooby-Doo, Where Are You! (1969-78)(CBS/ABS)

This week I am continuing to focus on cartoons from the early 1970s with what is undoubtedly one of the most successful television series of all time, Scooby-Doo, Where Are You!

Okay, I know that the theme song is playing in your head (it certainly is in mine) so let's get it over with!

 

Sing Along!

Scooby Dooby Doo, where are you?
We got some work to do now
Scooby Dooby Doo, where are you?
We need some help from you now
Come on Scooby Doo, I see you
Pretending you got a sliver
But you're not fooling me, 'cause I can see
The way you shake and shiver
You know we got a mystery to solve
So, Scooby Doo, be ready for your act
Don't hold back
And, Scooby Doo, if you come through
You're gonna have yourself a Scooby Snack
That's a fact
Scooby Dooby Doo, here are you
You're ready and you're willing
If we can count on you, Scooby Doo
I know we'll catch that villain

That never get's old!


History:

Scooby-Doo, Where Are You! is an American animated mystery comedy television series produced by Hanna-Barbera for CBS. The series premiered as part of the network's Saturday morning cartoon schedule on September 13, 1969, and aired for two seasons until October 31, 1970. In 1978, a selection of episodes from the later series Scooby's All-Stars and The Scooby-Doo Show were aired on ABC under the Scooby-Doo, Where Are You! name, and they were released in a DVD set marketed as its third season. 


The series centers on a group of characters consisting of four teenagers Fred, Daphne, Velma, and Shaggy, and a titled-character, the talking pet Great Dane named Scooby-Doo. The group travels in the Mystery Machine, a blue and green van decorated with orange flowers, solving mysteries involving local legends; in doing so, they discover that the perpetrator is almost invariably a disguised person who seeks to exploit the legend for personal gain. 

 Scooby-Doo, Where Are You! was the result of CBS and Hanna-Barbera's plans to create a non-violent Saturday morning program that would appease the parent watch groups that had protested the superhero-based programs of the mid-1960s. Originally titled Mysteries Five and later Who's Scared?, Scooby-Doo, Where Are You! underwent a number of changes from script to screen (the most significant being the downplaying of a musical group angle). However, the basic concept—a group of teenagers and their dog solving supernatural-related mysteries—was always in place.


Scooby-Doo creators Joe Ruby and Ken Spears served as the story supervisors on the series. Ruby, Spears, and Bill Lutz wrote all of the scripts for the 17 first-season episodes, while Lutz, Larz Bourne, and Tom Dagenais wrote the eight second-season episodes with Ruby and Spears as story editors. The plot varied little from episode to episode. The main concept was as follows:

The gang is driving in the Mystery Machine, either returning from or going to a regular teenage function, when their van breaks down for any of a variety of reasons (overheating, flat tire, out of gas) in the immediate vicinity of a large mostly vacated property (ski lodge, hotel, factory, mansion).

Their unintended destination turns out to be suffering from a monster problem (ghosts, Yetis, vampires, witches, etc). The gang then volunteers to investigate the case.

The gang splits up to cover more ground, with Fred and Velma finding clues, Daphne finding danger, and Shaggy and Scooby finding food, fun and the ghost/monster, who chases them.

Eventually, enough clues are found to convince the gang that the ghost/monster is a fake. Fred then develops a much too complex trap to capture it (only for it to invariably go awry). Alternatively, the gang calls the local sheriff, only to get stopped by the villain half-way.

Eventually, the ghost/monster is apprehended and discovered to be disguised. Once unmasked, the ghost/monster turns out to be an unsuspected authority figure or otherwise innocuous local who is using the disguise to cover up something, such as a crime or a scam.

After giving the parting shot of "And I'd have gotten away with it too, if it weren't for those meddling kids", the offender is then taken away to jail and the gang is allowed to continue on the way to their destination.


Trivia:

Under the title of "W-Who's S-S-Scared?", this series was originally rejected by CBS executives, who thought the presentation artwork was too frightening for children and that the show must be the same. CBS Executive Fred Silverman was listening to Frank Sinatra's "Strangers In The Night" (with the scatted lyric "dooby-dooby-doo") on the flight to that ill-fated meeting. After the show was originally rejected, a number of changes were made: the Hanna-Barbera staff decided that the dog should be the star of the series (instead of the four kids) and renamed him Scooby-Doo (after that Sinatra lyric), the spooky aspects of the show were toned down slightly, and the comedy aspects tuned up. The show was re-presented, accepted, and presented as the centerpiece for CBS's 1969-1970 Saturday Morning season.

Velma's famous line, "My glasses, I can't see without them!" was not originally scripted for the show. During a table read for the voice artists, Velma's voice-over actress Nicole Jaffe, who was near-sighted as well, lost her glasses and uttered a variation of what became Velma's famous catchphrase. The writers liked the line so much that Velma losing her glasses became one of the show's trademark gags. Velma loses her glasses in the first episode, Scooby Doo, Where Are You!: What a Night for a Knight (1969), but the actual line is first spoken in Scooby Doo, Where Are You!: Decoy for a Dognapper (1969).

The original names for the characters during the show's development, when it was known as "Mystery Five" or "Mysteries Five," and later "W-Who's S-S-Scared?"

Freddy: "Geoff", later "Ronnie" (Freddy was actually identified as Ronnie on the final storyboards for the first few episodes of the series)
Daphne: "Kelly"
Velma: "Linda"
Shaggy:"W.W."
Scooby-Doo: "Too Much" (as in: "That's just too much!" a popular catchphrase of the time)

"Too Much" (later Scooby-Doo) was originally written as a Great Dane, but fearing their creation would be too close to the titular character in the comic strip "Marmaduke," creators Joe Ruby and Ken Spears changed Scooby/"Too-Much" to be a big, sloppy sheepdog (which itself was far too close to "Hot Dog" from the "Archie" comics that inspired the series). After meeting with Hanna and Barbera about the issue, Scooby was changed back to a Great Dane. Character designer Iwao Takamoto went to a dog-breeding colleague at the studio for advice on what elements made up a prize-winning Great Dane, and then preceded to break every "rule" in his design of Scooby, including the double-chin, the bow-legged hind-legs, and the spots on his back (No *real* Great Dane has spots). Scooby's utter lack of prize-winning characteristics is spoofed in episode 1.5, "Decoy for a Dognapper." - IMDB


Fandom for the series has continued on for the better parts of five decades. The characters are as popular with this generation as they were with mine. One of the more interesting things about this is the popularity of the brilliant but nerdy character Velma. There is a whole genre of Cosplay (the practice of dressing up as a character from a movie, book, or video gamededicated to her alone. I the eyes of modern fans Velma takes on a form of repressed sexuality and in almost all cases she is portrayed as being very buxom and very naughty. 

Just plug "Velma Cosplay" into Google sometime and see what ya find.


Check Out:

Comments

Popular posts from this blog

Toys By Roy - Winrock Center Mall, Albuquerque, New Mexico (1961-88)

If you grew up in the desert metropolis of Albuquerque, New Mexico in the 60s, 70s or 80s you probably have fond memories of Toys By Roy. This Article Has Moved To Our New Blog At: Toys By Roy - Winrock Center Mall - Albuquerque, New Mexico - A Trip Down Memory Lane

Abandoned Louisiana - The Pirate's Cove Water Park / Resort in Iowa

 About ten minutes east of the city of Lake Charles are the remains of an abandoned water park . The decaying structures are clearly visible from the busy I-10 freeway and for years drivers have wondered about it's history and why it was left for dead.   The Pirate's Cove Water Park actually has a rather interesting story behind it. A story that has been repeated over and over again, unfortunately, here in Louisiana. It's just another example of how government bureaucracy in this state killed an enterprise before it could ever get off the ground. Construction on the park began in 2008 and it was scheduled to open sometime in 2010. The sprawling complex was envisioned as an oasis from the hot summer heat that would feature luxurious amenities like a 900 foot long lazy river, a giant splash pad for the kids and eventually a five star hotel. The Pirate's Cove would have been an obvious tourist destination that could have brought much needed tax dollars and employment oppo...

Abandoned Louisiana - The Old Hightower Family Home in Dodson

I have to admit that I have been hanging on to these photos for a couple of months now just looking for the right minute to post them. Back in November I was traveling up to El Dorado, Arkansas and I passed through the small town of Dodson. While driving through town my eyes spotted a very attractive old house up on a hill and I just had to stop and take a few photos of it. I honestly don't know the history of this house, but I'm sure some local will send me message telling me all about it (and someone did see the UPDATE ), and it's not as cool as an abandoned railroad locomotive or old movie house but it really spoke to me. I have to wonder about the people who used to live in it and how it ended up in the state it is now. Anyone can see that it was a beautiful house long ago. What happened? How did such a grand residence end up like this? Those are questions that I can't answer unfortunately.  Unfortunately a site like this isn't all that uncommon here in Louisian...